Metroidvania game
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415 B

package component
import (
"code.rocketnine.space/tslocum/gohan"
)
type PositionComponent struct {
X, Y float64
}
var PositionComponentID = gohan.NewComponentID()
func (p *PositionComponent) ComponentID() gohan.ComponentID {
return PositionComponentID
}
func Position(e gohan.Entity) *PositionComponent {
c, ok := e.Component(PositionComponentID).(*PositionComponent)
if !ok {
return nil
}
return c
}