579 lines
12 KiB
Go
579 lines
12 KiB
Go
package main
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import (
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"bytes"
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"fmt"
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"log"
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"os"
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"sort"
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"strconv"
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"sync"
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"time"
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"git.sr.ht/~tslocum/netris/pkg/event"
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"git.sr.ht/~tslocum/netris/pkg/game"
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"git.sr.ht/~tslocum/netris/pkg/mino"
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"github.com/gdamore/tcell"
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"github.com/tslocum/tview"
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)
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var (
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closedGUI bool
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inputActive bool
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capturingKeybind bool
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showDetails bool
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app *tview.Application
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inputView *tview.InputField
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mtx *tview.TextView
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side *tview.TextView
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buffer *tview.TextView
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recent *tview.TextView
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joinedGame bool
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draw = make(chan event.DrawObject, game.CommandQueueSize)
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joinGame = make(chan int, game.CommandQueueSize)
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renderLock = new(sync.Mutex)
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renderBuffer bytes.Buffer
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multiplayerMatrixSize int
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extraScreenPadding int
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screenW, screenH int
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newScreenW, newScreenH int
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nickname = "Anonymous"
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nicknameDraft string
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inputHeight, mainHeight, newLogLines int
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profileCPU *os.File
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buttonKeybindRotateCCW *tview.Button
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buttonKeybindRotateCW *tview.Button
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buttonKeybindMoveLeft *tview.Button
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buttonKeybindMoveRight *tview.Button
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buttonKeybindSoftDrop *tview.Button
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buttonKeybindHardDrop *tview.Button
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buttonKeybindCancel *tview.Button
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buttonKeybindSave *tview.Button
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buttonCancel *tview.Button
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buttonStart *tview.Button
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)
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const DefaultStatusText = "Press Enter to chat, Z/X to rotate, arrow keys or HJKL to move/drop"
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// TODO: Darken ghost color?
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var renderBlock = map[mino.Block][]byte{
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mino.BlockNone: []byte(" "),
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mino.BlockGhostBlue: []byte("[#2864ff]▓[#ffffff]"), // 1a53ff
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mino.BlockSolidBlue: []byte("[#2864ff]█[#ffffff]"),
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mino.BlockGhostCyan: []byte("[#00eeee]▓[#ffffff]"),
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mino.BlockSolidCyan: []byte("[#00eeee]█[#ffffff]"),
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mino.BlockGhostRed: []byte("[#ee0000]▓[#ffffff]"),
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mino.BlockSolidRed: []byte("[#ee0000]█[#ffffff]"),
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mino.BlockGhostYellow: []byte("[#dddd00]▓[#ffffff]"),
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mino.BlockSolidYellow: []byte("[#dddd00]█[#ffffff]"),
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mino.BlockGhostMagenta: []byte("[#c000cc]▓[#ffffff]"),
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mino.BlockSolidMagenta: []byte("[#c000cc]█[#ffffff]"),
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mino.BlockGhostGreen: []byte("[#00e900]▓[#ffffff]"),
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mino.BlockSolidGreen: []byte("[#00e900]█[#ffffff]"),
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mino.BlockGhostOrange: []byte("[#ff7308]▓[#ffffff]"),
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mino.BlockSolidOrange: []byte("[#ff7308]█[#ffffff]"),
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mino.BlockGarbage: []byte("[#bbbbbb]█[#ffffff]"),
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}
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var (
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renderHLine = []byte(string(tcell.RuneHLine))
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renderVLine = []byte(string(tcell.RuneVLine))
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renderLTee = []byte(string(tcell.RuneLTee))
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renderRTee = []byte(string(tcell.RuneRTee))
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renderULCorner = []byte(string(tcell.RuneULCorner))
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renderURCorner = []byte(string(tcell.RuneURCorner))
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renderLLCorner = []byte(string(tcell.RuneLLCorner))
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renderLRCorner = []byte(string(tcell.RuneLRCorner))
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)
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func resetPlayerSettingsForm() {
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playerSettingsForm.Clear(true).AddInputField("Name", nickname, 0, nil, func(text string) {
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nicknameDraft = text
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}).AddButton("Cancel", func() {
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titleScreen = 1
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titleSelectedButton = 0
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app.SetRoot(titleContainerGrid, true)
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updateTitle()
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}).AddButton("Save", func() {
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if nicknameDraft != "" && game.Nickname(nicknameDraft) != nickname {
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nickname = game.Nickname(nicknameDraft)
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if activeGame != nil {
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activeGame.Event <- &event.NicknameEvent{Nickname: nickname}
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}
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}
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titleScreen = 1
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titleSelectedButton = 0
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app.SetRoot(titleContainerGrid, true)
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updateTitle()
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})
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}
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func handleResize(screen tcell.Screen) {
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newScreenW, newScreenH = screen.Size()
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if newScreenW == screenW && newScreenH == screenH {
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return
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}
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screenW, screenH = newScreenW, newScreenH
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if !fixedBlockSize {
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if screenW >= 80 && screenH >= 44 {
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blockSize = 2
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} else {
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blockSize = 1
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}
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}
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mainHeight = (20 * blockSize) + 2
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if screenH > mainHeight+9 {
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extraScreenPadding = 3
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mainHeight++
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inputHeight = 2
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} else if screenH > mainHeight+7 {
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extraScreenPadding = 2
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mainHeight++
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inputHeight = 2
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} else if screenH > mainHeight+5 {
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extraScreenPadding = 1
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mainHeight++
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inputHeight = 1
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} else if screenH > mainHeight+2 {
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extraScreenPadding = 0
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mainHeight++
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inputHeight = 1
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} else {
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extraScreenPadding = 0
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inputHeight = 1
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}
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multiplayerMatrixSize = ((screenW - extraScreenPadding) - ((10 * blockSize) + 16)) / ((10 * blockSize) + 4)
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newLogLines = ((screenH - mainHeight) - inputHeight) - extraScreenPadding
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if newLogLines > 0 {
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showLogLines = newLogLines
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} else {
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showLogLines = 1
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}
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gameGrid.SetRows(mainHeight+extraScreenPadding, inputHeight, -1).SetColumns(1+extraScreenPadding, 4+(10*blockSize), 10, -1)
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draw <- event.DrawAll
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}
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func drawAll() {
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if activeGame == nil {
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return
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}
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renderPlayerMatrix()
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renderPreviewMatrix()
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renderMultiplayerMatrix()
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}
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func drawMessages() {
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recent.ScrollToEnd()
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}
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func drawPlayerMatrix() {
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renderPlayerMatrix()
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renderPreviewMatrix()
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}
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func drawMultiplayerMatrixes() {
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renderMultiplayerMatrix()
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}
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func handleDraw() {
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var o event.DrawObject
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for o = range draw {
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switch o {
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case event.DrawMessages:
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app.QueueUpdateDraw(drawMessages)
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case event.DrawPlayerMatrix:
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app.QueueUpdateDraw(drawPlayerMatrix)
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case event.DrawMultiplayerMatrixes:
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app.QueueUpdateDraw(drawMultiplayerMatrixes)
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default:
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app.QueueUpdateDraw(drawAll)
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}
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}
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}
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func closeGUI() {
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if closedGUI {
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return
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}
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closedGUI = true
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app.Stop()
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}
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func setInputStatus(active bool) {
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if inputActive == active {
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return
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}
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inputActive = active
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app.QueueUpdateDraw(func() {
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inputView.SetText("")
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if inputActive {
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app.SetFocus(inputView)
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} else {
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app.SetFocus(nil)
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}
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})
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}
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func setShowDetails(active bool) {
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if showDetails == active {
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return
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}
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showDetails = active
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draw <- event.DrawAll
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}
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func renderPreviewMatrix() {
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g := activeGame
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if g == nil || len(g.Players) == 0 || g.Players[g.LocalPlayer].Matrix.Bag == nil {
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return
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}
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player := g.Players[g.LocalPlayer]
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m := g.Players[g.LocalPlayer].Matrix
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p := mino.NewPiece(m.Bag.Next(), mino.Point{0, 0})
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player.Preview.Clear()
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err := player.Preview.Add(p, p.Solid, mino.Point{0, 0}, false)
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if err != nil {
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log.Fatalf("failed to render preview matrix: %+v", err)
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}
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m.Lock()
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var (
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comboTime float64
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combo int
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)
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if m.Combo > 0 && time.Until(m.ComboEnd) > 0 {
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comboTime = 1.0 + (float64(time.Until(m.ComboEnd)) / 1000000000)
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combo = m.Combo
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}
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var speed = strconv.Itoa(m.Speed)
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if m.Speed < 100 {
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speed = " " + speed
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}
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renderLock.Lock()
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renderMatrix(g.Players[g.LocalPlayer].Preview)
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if blockSize > 1 {
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renderBuffer.WriteString(fmt.Sprintf("\n\n\n\n\n Combo\n\n %d\n\n\n\n\n Timer\n\n %.0f\n\n\n\n\nPending\n\n %d\n\n\n\n\n Speed\n\n %s", combo, comboTime, m.PendingGarbage, speed))
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} else {
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renderBuffer.WriteString(fmt.Sprintf("\n\n Combo\n\n %d\n\n Timer\n\n %.0f\n\nPending\n\n %d\n\n Speed\n\n %s", combo, comboTime, m.PendingGarbage, speed))
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}
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side.Clear()
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side.Write(renderBuffer.Bytes())
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renderLock.Unlock()
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m.Unlock()
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}
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func renderPlayerMatrix() {
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g := activeGame
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if g == nil || len(g.Players) == 0 {
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return
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}
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renderLock.Lock()
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renderMatrix(g.Players[g.LocalPlayer].Matrix)
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mtx.Clear()
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mtx.Write(renderBuffer.Bytes())
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renderLock.Unlock()
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}
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func renderMultiplayerMatrix() {
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g := activeGame
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if g == nil {
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return
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}
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g.Lock()
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if g.LocalPlayer == game.PlayerUnknown || len(g.Players) <= 1 {
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buffer.Clear()
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g.Unlock()
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return
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}
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var (
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playerIDs = make([]int, len(g.Players)-1)
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i int
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)
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for playerID := range g.Players {
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if playerID == g.LocalPlayer {
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continue
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}
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playerIDs[i] = playerID
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i++
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}
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sort.Ints(playerIDs)
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i = 0
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var matrixes []*mino.Matrix
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for _, playerID := range playerIDs {
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if g.Players[playerID] == nil {
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continue
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}
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i++
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matrixes = append(matrixes, g.Players[playerID].Matrix)
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if i == multiplayerMatrixSize {
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break
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}
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}
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g.Unlock()
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renderLock.Lock()
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renderMatrixes(matrixes)
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buffer.Clear()
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buffer.Write(renderBuffer.Bytes())
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renderLock.Unlock()
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}
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func renderMatrix(m *mino.Matrix) {
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renderBuffer.Reset()
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if m == nil {
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return
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}
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m.Lock()
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defer m.Unlock()
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m.DrawPiecesL()
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bs := blockSize
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if m.Type == mino.MatrixPreview {
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// Draw preview matrix at block size 2 max
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if bs > 2 {
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bs = 2
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}
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if bs > 1 {
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renderBuffer.WriteRune('\n')
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}
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} else if m.Type == mino.MatrixCustom {
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bs = 1
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}
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for i := 0; i < extraScreenPadding; i++ {
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if m.Type == mino.MatrixStandard && i == extraScreenPadding-1 {
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renderBuffer.Write(renderULCorner)
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for x := 0; x < m.W*bs; x++ {
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renderBuffer.Write(renderHLine)
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}
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renderBuffer.Write(renderURCorner)
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}
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renderBuffer.WriteRune('\n')
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}
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for y := m.H - 1; y >= 0; y-- {
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for j := 0; j < bs; j++ {
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if m.Type == mino.MatrixStandard {
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renderBuffer.Write(renderVLine)
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} else {
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iPieceNext := m.Bag != nil && m.Bag.Next().String() == mino.TetrominoI
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if bs == 1 {
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renderBuffer.WriteRune(' ')
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renderBuffer.WriteRune(' ')
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} else if !iPieceNext {
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renderBuffer.WriteRune(' ')
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}
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}
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for x := 0; x < m.W; x++ {
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for k := 0; k < bs; k++ {
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renderBuffer.Write(renderBlock[m.Block(x, y)])
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}
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}
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if m.Type == mino.MatrixStandard {
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renderBuffer.Write(renderVLine)
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}
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if y != 0 || m.Type != mino.MatrixCustom {
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renderBuffer.WriteRune('\n')
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}
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}
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}
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if m.Type != mino.MatrixStandard {
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return
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}
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renderBuffer.Write(renderLLCorner)
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for x := 0; x < m.W*bs; x++ {
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renderBuffer.Write(renderHLine)
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}
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renderBuffer.Write(renderLRCorner)
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renderBuffer.WriteRune('\n')
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renderPlayerDetails(m, bs)
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}
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func renderPlayerDetails(m *mino.Matrix, bs int) {
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var buf string
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if !showDetails {
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buf = m.PlayerName
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} else {
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if blockSize == 1 {
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buf = fmt.Sprintf("%d/%d @ %d", m.GarbageSent, m.GarbageReceived, m.Speed)
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} else {
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buf = fmt.Sprintf("%d / %d @ %d", m.GarbageSent, m.GarbageReceived, m.Speed)
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}
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}
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if len(buf) > m.W*bs {
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buf = buf[:m.W*bs]
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}
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padBuf := ((m.W*bs - len(buf)) / 2) + 1
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for i := 0; i < padBuf; i++ {
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renderBuffer.WriteRune(' ')
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}
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renderBuffer.WriteString(buf)
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padBuf = m.W*bs + 2 - len(buf) - padBuf
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for i := 0; i < padBuf; i++ {
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renderBuffer.WriteRune(' ')
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}
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}
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func renderMatrixes(mx []*mino.Matrix) {
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renderBuffer.Reset()
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if mx == nil {
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return
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}
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for i := range mx {
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mx[i].Lock()
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mx[i].DrawPiecesL()
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}
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div := " "
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height := mx[0].H
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for i := 0; i < extraScreenPadding; i++ {
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if i == extraScreenPadding-1 {
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for i := range mx {
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if i > 0 {
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renderBuffer.WriteString(div)
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}
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renderBuffer.Write(renderULCorner)
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for x := 0; x < mx[i].W*blockSize; x++ {
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renderBuffer.Write(renderHLine)
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}
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renderBuffer.Write(renderURCorner)
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}
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}
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renderBuffer.WriteRune('\n')
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}
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for y := height - 1; y >= 0; y-- {
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for j := 0; j < blockSize; j++ {
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for i := range mx {
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m := mx[i]
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if i > 0 {
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renderBuffer.WriteString(div)
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}
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if m.Type == mino.MatrixStandard {
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renderBuffer.Write(renderVLine)
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}
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for x := 0; x < m.W; x++ {
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for j := 0; j < blockSize; j++ {
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renderBuffer.Write(renderBlock[m.Block(x, y)])
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}
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}
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if m.Type == mino.MatrixStandard {
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renderBuffer.Write(renderVLine)
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}
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}
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renderBuffer.WriteRune('\n')
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}
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}
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for i := range mx {
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if i > 0 {
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renderBuffer.WriteString(div)
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}
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renderBuffer.Write(renderLLCorner)
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for x := 0; x < mx[i].W*blockSize; x++ {
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renderBuffer.Write(renderHLine)
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}
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renderBuffer.Write(renderLRCorner)
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}
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renderBuffer.WriteRune('\n')
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for i, m := range mx {
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if i > 0 {
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renderBuffer.WriteString(div)
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}
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renderPlayerDetails(m, blockSize)
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}
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for i := range mx {
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mx[i].Unlock()
|
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}
|
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}
|
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|
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func logMessage(message string) {
|
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logMutex.Lock()
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|
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var prefix string
|
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if !wroteFirstLogMessage {
|
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wroteFirstLogMessage = true
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} else {
|
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prefix = "\n"
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}
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|
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recent.Write([]byte(prefix + time.Now().Format(event.LogFormat) + " " + message))
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|
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draw <- event.DrawMessages
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|
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logMutex.Unlock()
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}
|