504 lines
16 KiB
Go
504 lines
16 KiB
Go
package main
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import (
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"log"
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"unicode"
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"git.sr.ht/~tslocum/netris/pkg/event"
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"git.sr.ht/~tslocum/netris/pkg/game"
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"git.sr.ht/~tslocum/netris/pkg/mino"
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"github.com/gdamore/tcell"
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"github.com/tslocum/tview"
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)
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func initGUI(skipTitle bool) (*tview.Application, error) {
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app = tview.NewApplication()
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app.SetAfterResizeFunc(handleResize)
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inputView = tview.NewInputField().
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SetText(DefaultStatusText).
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SetLabel("> ").
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SetFieldWidth(0).
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SetFieldBackgroundColor(tcell.ColorDefault).
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SetFieldTextColor(tcell.ColorWhite)
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inputView.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
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if !inputActive {
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return nil
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}
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return event
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})
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gameGrid = tview.NewGrid().
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SetBorders(false).
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SetRows(2+(20*blockSize)+extraScreenPadding, -1)
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mtx = tview.NewTextView().
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SetScrollable(false).
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SetTextAlign(tview.AlignLeft).
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SetWrap(false).
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SetWordWrap(false)
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mtx.SetDynamicColors(true)
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side = tview.NewTextView().
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SetScrollable(false).
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SetTextAlign(tview.AlignLeft).
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SetWrap(false).
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SetWordWrap(false)
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side.SetDynamicColors(true)
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buffer = tview.NewTextView().
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SetScrollable(false).
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SetTextAlign(tview.AlignLeft).
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SetWrap(false).
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SetWordWrap(false)
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buffer.SetDynamicColors(true)
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pad := tview.NewBox()
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recent = tview.NewTextView().
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SetScrollable(true).
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SetTextAlign(tview.AlignLeft).
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SetWrap(true).
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SetWordWrap(true)
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gameGrid.SetColumns(1, 4+(10*blockSize), 10, -1).
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AddItem(pad, 0, 0, 2, 1, 0, 0, false).
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AddItem(mtx, 0, 1, 1, 1, 0, 0, false).
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AddItem(side, 0, 2, 1, 1, 0, 0, false).
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AddItem(buffer, 0, 3, 1, 1, 0, 0, false).
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AddItem(inputView, 1, 1, 1, 3, 0, 0, true).
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AddItem(recent, 2, 1, 1, 3, 0, 0, true)
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// Set up title screen
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titleVisible = !skipTitle
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minos, err := mino.Generate(4)
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if err != nil {
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log.Fatalf("failed to render title: failed to generate minos: %s", err)
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}
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var (
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piece *mino.Piece
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addToRight bool
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i int
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)
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for y := 0; y < 6; y++ {
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for x := 0; x < 4; x++ {
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piece = mino.NewPiece(minos[i], mino.Point{x * 5, (y * 5)})
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i++
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if i == len(minos) {
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i = 0
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}
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if addToRight {
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titlePiecesR = append(titlePiecesR, piece)
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} else {
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titlePiecesL = append(titlePiecesL, piece)
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}
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addToRight = !addToRight
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}
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}
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titleName = tview.NewTextView().
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SetScrollable(false).
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SetTextAlign(tview.AlignLeft).
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SetWrap(false).
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SetWordWrap(false).SetDynamicColors(true)
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titleL = tview.NewTextView().
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SetScrollable(false).
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SetTextAlign(tview.AlignLeft).
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SetWrap(false).
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SetWordWrap(false).SetDynamicColors(true)
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titleR = tview.NewTextView().
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SetScrollable(false).
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SetTextAlign(tview.AlignLeft).
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SetWrap(false).
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SetWordWrap(false).SetDynamicColors(true)
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go handleTitle()
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buttonA = tview.NewButton("A")
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buttonLabelA = tview.NewTextView().SetTextAlign(tview.AlignCenter)
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buttonB = tview.NewButton("B")
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buttonLabelB = tview.NewTextView().SetTextAlign(tview.AlignCenter)
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buttonC = tview.NewButton("C")
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buttonLabelC = tview.NewTextView().SetTextAlign(tview.AlignCenter)
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titleNameGrid := tview.NewGrid().SetRows(5).
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AddItem(titleName, 0, 0, 1, 1, 0, 0, false).
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AddItem(tview.NewTextView().SetText(SubTitle+game.Version), 1, 0, 1, 1, 0, 0, false)
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titleGrid = tview.NewGrid().
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SetRows(7, 3, 3, 3, 3, 3, 2).
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SetColumns(-1, 38, -1).
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AddItem(titleL, 0, 0, 7, 1, 0, 0, false).
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AddItem(titleNameGrid, 0, 1, 1, 1, 0, 0, false).
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AddItem(titleR, 0, 2, 7, 1, 0, 0, false).
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AddItem(buttonA, 1, 1, 1, 1, 0, 0, false).
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AddItem(buttonLabelA, 2, 1, 1, 1, 0, 0, false).
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AddItem(buttonB, 3, 1, 1, 1, 0, 0, false).
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AddItem(buttonLabelB, 4, 1, 1, 1, 0, 0, false).
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AddItem(buttonC, 5, 1, 1, 1, 0, 0, false).
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AddItem(buttonLabelC, 6, 1, 1, 1, 0, 0, false)
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gameListView = tview.NewTextView().SetDynamicColors(true)
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gameListButtonsGrid := tview.NewGrid().
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SetColumns(-1, 1, -1, 1, -1).
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AddItem(buttonA, 0, 0, 1, 1, 0, 0, false).
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AddItem(pad, 0, 1, 1, 1, 0, 0, false).
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AddItem(buttonB, 0, 2, 1, 1, 0, 0, false).
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AddItem(pad, 0, 3, 1, 1, 0, 0, false).
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AddItem(buttonC, 0, 4, 1, 1, 0, 0, false)
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gameListHeader = tview.NewTextView().SetTextAlign(tview.AlignCenter)
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gameListGrid = tview.NewGrid().
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SetRows(7, 1, -1, 1, 3).
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SetColumns(-1, 38, -1).
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AddItem(titleL, 0, 0, 5, 1, 0, 0, false).
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AddItem(titleNameGrid, 0, 1, 1, 1, 0, 0, false).
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AddItem(titleR, 0, 2, 5, 1, 0, 0, false).
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AddItem(gameListHeader, 1, 1, 1, 1, 0, 0, true).
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AddItem(gameListView, 2, 1, 1, 1, 0, 0, true).
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AddItem(gameListButtonsGrid, 3, 1, 1, 1, 0, 0, true).
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AddItem(tview.NewTextView().
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SetTextAlign(tview.AlignCenter).
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SetWrap(false).
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SetWordWrap(false).SetText("\nRefresh: R\nPrevious: Shift+Tab - Next: Tab"), 4, 1, 1, 1, 0, 0, true)
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buttonCancel = tview.NewButton("Cancel")
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buttonStart = tview.NewButton("Start")
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newGameSubmitGrid := tview.NewGrid().
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SetColumns(-1, 10, 1, 10, -1).
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AddItem(pad, 0, 0, 1, 1, 0, 0, false).
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AddItem(buttonCancel, 0, 1, 1, 1, 0, 0, false).
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AddItem(pad, 0, 2, 1, 1, 0, 0, false).
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AddItem(buttonStart, 0, 3, 1, 1, 0, 0, false).
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AddItem(pad, 0, 4, 1, 1, 0, 0, false)
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newGameNameInput = tview.NewInputField().SetText("netris")
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newGameMaxPlayersInput = tview.NewInputField().SetFieldWidth(3).SetAcceptanceFunc(func(textToCheck string, lastChar rune) bool {
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return unicode.IsDigit(lastChar) && len(textToCheck) <= 3
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})
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newGameSpeedLimitInput = tview.NewInputField().SetFieldWidth(3).SetAcceptanceFunc(func(textToCheck string, lastChar rune) bool {
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return unicode.IsDigit(lastChar) && len(textToCheck) <= 3
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})
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resetNewGameInputs()
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newGameNameGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Name"), 0, 0, 1, 1, 0, 0, false).
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AddItem(newGameNameInput, 0, 1, 1, 1, 0, 0, false)
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newGameMaxPlayersGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Player Limit"), 0, 0, 1, 1, 0, 0, false).
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AddItem(newGameMaxPlayersInput, 0, 1, 1, 1, 0, 0, false)
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newGameSpeedLimitGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Speed Limit"), 0, 0, 1, 1, 0, 0, false).
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AddItem(newGameSpeedLimitInput, 0, 1, 1, 1, 0, 0, false)
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newGameHeader := tview.NewTextView().
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SetTextAlign(tview.AlignCenter).
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SetWrap(false).
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SetWordWrap(false).SetText("New Game")
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newGameGrid = tview.NewGrid().
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SetRows(7, 2, 1, 1, 1, 1, 1, 1, 1, -1, 3).
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SetColumns(-1, 38, -1).
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AddItem(titleL, 0, 0, 11, 1, 0, 0, false).
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AddItem(titleNameGrid, 0, 1, 1, 1, 0, 0, false).
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AddItem(titleR, 0, 2, 11, 1, 0, 0, false).
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AddItem(newGameHeader, 1, 1, 1, 1, 0, 0, false).
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AddItem(newGameNameGrid, 2, 1, 1, 1, 0, 0, false).
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AddItem(pad, 3, 1, 1, 1, 0, 0, false).
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AddItem(newGameMaxPlayersGrid, 4, 1, 1, 1, 0, 0, false).
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AddItem(pad, 5, 1, 1, 1, 0, 0, false).
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AddItem(newGameSpeedLimitGrid, 6, 1, 1, 1, 0, 0, false).
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AddItem(pad, 7, 1, 1, 1, 0, 0, false).
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AddItem(newGameSubmitGrid, 8, 1, 1, 1, 0, 0, false).
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AddItem(pad, 9, 1, 1, 1, 0, 0, false).
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AddItem(tview.NewTextView().
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SetTextAlign(tview.AlignCenter).
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SetWrap(false).
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SetWordWrap(false).SetText("\nLimits set to zero are disabled\nPrevious: Shift+Tab - Next: Tab"), 10, 1, 1, 1, 0, 0, false)
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playerSettingsTitle := tview.NewTextView().
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SetTextAlign(tview.AlignCenter).
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SetWrap(false).
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SetWordWrap(false).SetText("Player Settings")
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playerSettingsForm = tview.NewForm().SetButtonsAlign(tview.AlignCenter)
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playerSettingsGrid = tview.NewGrid().
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SetRows(7, 2, -1, 1).
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SetColumns(-1, 38, -1).
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AddItem(titleL, 0, 0, 4, 1, 0, 0, false).
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AddItem(titleNameGrid, 0, 1, 1, 1, 0, 0, false).
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AddItem(titleR, 0, 2, 4, 1, 0, 0, false).
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AddItem(playerSettingsTitle, 1, 1, 1, 1, 0, 0, true).
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AddItem(playerSettingsForm, 2, 1, 1, 1, 0, 0, true).
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AddItem(tview.NewTextView().
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SetTextAlign(tview.AlignCenter).
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SetWrap(false).
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SetWordWrap(false).SetText("Previous: Shift+Tab - Next: Tab"), 3, 1, 1, 1, 0, 0, true)
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gameSettingsTitle := tview.NewTextView().
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SetTextAlign(tview.AlignCenter).
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SetWrap(false).
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SetWordWrap(false).SetText("Game Settings")
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buttonKeybindRotateCCW = tview.NewButton("Set")
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buttonKeybindRotateCW = tview.NewButton("Set")
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buttonKeybindMoveLeft = tview.NewButton("Set")
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buttonKeybindMoveRight = tview.NewButton("Set")
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buttonKeybindSoftDrop = tview.NewButton("Set")
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buttonKeybindHardDrop = tview.NewButton("Set")
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buttonKeybindCancel = tview.NewButton("Cancel")
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buttonKeybindSave = tview.NewButton("Save")
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rotateCCWGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Rotate CCW"), 0, 0, 1, 1, 0, 0, false).
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AddItem(buttonKeybindRotateCCW, 0, 1, 1, 1, 0, 0, false)
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rotateCWGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Rotate CW"), 0, 0, 1, 1, 0, 0, false).
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AddItem(buttonKeybindRotateCW, 0, 1, 1, 1, 0, 0, false)
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moveLeftGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Move Left"), 0, 0, 1, 1, 0, 0, false).
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AddItem(buttonKeybindMoveLeft, 0, 1, 1, 1, 0, 0, false)
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moveRightGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Move Right"), 0, 0, 1, 1, 0, 0, false).
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AddItem(buttonKeybindMoveRight, 0, 1, 1, 1, 0, 0, false)
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softDropGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Soft Drop"), 0, 0, 1, 1, 0, 0, false).
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AddItem(buttonKeybindSoftDrop, 0, 1, 1, 1, 0, 0, false)
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hardDropGrid := tview.NewGrid().
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AddItem(tview.NewTextView().SetText("Hard Drop"), 0, 0, 1, 1, 0, 0, false).
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AddItem(buttonKeybindHardDrop, 0, 1, 1, 1, 0, 0, false)
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gameSettingsSubmitGrid := tview.NewGrid().
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SetColumns(-1, 10, 1, 10, -1).
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AddItem(pad, 0, 0, 1, 1, 0, 0, false).
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AddItem(buttonKeybindCancel, 0, 1, 1, 1, 0, 0, false).
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AddItem(pad, 0, 2, 1, 1, 0, 0, false).
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AddItem(buttonKeybindSave, 0, 3, 1, 1, 0, 0, false).
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AddItem(pad, 0, 4, 1, 1, 0, 0, false)
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gameSettingsGrid = tview.NewGrid().
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SetRows(7, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1).
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SetColumns(-1, 38, -1).
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AddItem(titleL, 0, 0, 16, 1, 0, 0, false).
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AddItem(titleNameGrid, 0, 1, 1, 1, 0, 0, false).
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AddItem(titleR, 0, 2, 16, 1, 0, 0, false).
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AddItem(gameSettingsTitle, 1, 1, 1, 1, 0, 0, false).
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AddItem(rotateCCWGrid, 2, 1, 1, 1, 0, 0, false).
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AddItem(pad, 3, 1, 1, 1, 0, 0, false).
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AddItem(rotateCWGrid, 4, 1, 1, 1, 0, 0, false).
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AddItem(pad, 5, 1, 1, 1, 0, 0, false).
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AddItem(moveLeftGrid, 6, 1, 1, 1, 0, 0, false).
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AddItem(pad, 7, 1, 1, 1, 0, 0, false).
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AddItem(moveRightGrid, 8, 1, 1, 1, 0, 0, false).
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AddItem(pad, 9, 1, 1, 1, 0, 0, false).
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AddItem(softDropGrid, 10, 1, 1, 1, 0, 0, false).
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AddItem(pad, 11, 1, 1, 1, 0, 0, false).
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AddItem(hardDropGrid, 12, 1, 1, 1, 0, 0, false).
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AddItem(pad, 13, 1, 1, 1, 0, 0, false).
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AddItem(gameSettingsSubmitGrid, 14, 1, 1, 1, 0, 0, false).
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AddItem(tview.NewTextView().
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SetTextAlign(tview.AlignCenter).
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SetWrap(false).
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SetWordWrap(false).SetText("\nPrevious: Shift+Tab - Next: Tab"), 15, 1, 1, 1, 0, 0, false)
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titleContainerGrid = tview.NewGrid().SetColumns(-1, 80, -1).SetRows(-1, 24, -1).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false).
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AddItem(pad, 1, 0, 1, 1, 0, 0, false).
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AddItem(titleGrid, 1, 1, 1, 1, 0, 0, true).
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AddItem(pad, 1, 2, 1, 1, 0, 0, false).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false)
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gameListContainerGrid = tview.NewGrid().SetColumns(-1, 80, -1).SetRows(-1, 24, -1).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false).
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AddItem(pad, 1, 0, 1, 1, 0, 0, false).
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AddItem(gameListGrid, 1, 1, 1, 1, 0, 0, true).
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AddItem(pad, 1, 2, 1, 1, 0, 0, false).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false)
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newGameContainerGrid = tview.NewGrid().SetColumns(-1, 80, -1).SetRows(-1, 24, -1).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false).
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AddItem(pad, 1, 0, 1, 1, 0, 0, false).
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AddItem(newGameGrid, 1, 1, 1, 1, 0, 0, false).
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AddItem(pad, 1, 2, 1, 1, 0, 0, false).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false)
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playerSettingsContainerGrid = tview.NewGrid().SetColumns(-1, 80, -1).SetRows(-1, 24, -1).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false).
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AddItem(pad, 1, 0, 1, 1, 0, 0, false).
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AddItem(playerSettingsGrid, 1, 1, 1, 1, 0, 0, true).
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AddItem(pad, 1, 2, 1, 1, 0, 0, false).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false)
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gameSettingsContainerGrid = tview.NewGrid().SetColumns(-1, 80, -1).SetRows(-1, 24, -1).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false).
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AddItem(pad, 1, 0, 1, 1, 0, 0, false).
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AddItem(gameSettingsGrid, 1, 1, 1, 1, 0, 0, false).
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AddItem(pad, 1, 2, 1, 1, 0, 0, false).
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AddItem(pad, 0, 0, 1, 3, 0, 0, false)
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app = app.SetInputCapture(handleKeypress)
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if !skipTitle {
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app.SetRoot(titleContainerGrid, true)
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updateTitle()
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} else {
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app.SetRoot(gameGrid, true)
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app.SetFocus(nil)
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}
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go handleDraw()
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return app, nil
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}
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func newTitleMatrixSide() *mino.Matrix {
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ev := make(chan interface{})
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go func() {
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for range ev {
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}
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}()
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draw := make(chan event.DrawObject)
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go func() {
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for range draw {
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}
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}()
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m := mino.NewMatrix(21, 24, 0, 1, ev, draw, mino.MatrixCustom)
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return m
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}
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func newTitleMatrixName() *mino.Matrix {
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ev := make(chan interface{})
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go func() {
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for range ev {
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}
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}()
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draw := make(chan event.DrawObject)
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go func() {
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for range draw {
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}
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}()
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m := mino.NewMatrix(36, 7, 0, 1, ev, draw, mino.MatrixCustom)
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centerStart := (m.W / 2) - 17
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var titleBlocks = []struct {
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mino.Point
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mino.Block
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}{
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// N
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{mino.Point{0, 0}, mino.BlockSolidRed},
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{mino.Point{0, 1}, mino.BlockSolidRed},
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{mino.Point{0, 2}, mino.BlockSolidRed},
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{mino.Point{0, 3}, mino.BlockSolidRed},
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{mino.Point{0, 4}, mino.BlockSolidRed},
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{mino.Point{1, 3}, mino.BlockSolidRed},
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{mino.Point{2, 2}, mino.BlockSolidRed},
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{mino.Point{3, 1}, mino.BlockSolidRed},
|
|
{mino.Point{4, 0}, mino.BlockSolidRed},
|
|
{mino.Point{4, 1}, mino.BlockSolidRed},
|
|
{mino.Point{4, 2}, mino.BlockSolidRed},
|
|
{mino.Point{4, 3}, mino.BlockSolidRed},
|
|
{mino.Point{4, 4}, mino.BlockSolidRed},
|
|
|
|
// E
|
|
{mino.Point{7, 0}, mino.BlockSolidYellow},
|
|
{mino.Point{7, 1}, mino.BlockSolidYellow},
|
|
{mino.Point{7, 2}, mino.BlockSolidYellow},
|
|
{mino.Point{7, 3}, mino.BlockSolidYellow},
|
|
{mino.Point{7, 4}, mino.BlockSolidYellow},
|
|
{mino.Point{8, 0}, mino.BlockSolidYellow},
|
|
{mino.Point{9, 0}, mino.BlockSolidYellow},
|
|
{mino.Point{8, 2}, mino.BlockSolidYellow},
|
|
{mino.Point{9, 2}, mino.BlockSolidYellow},
|
|
{mino.Point{8, 4}, mino.BlockSolidYellow},
|
|
{mino.Point{9, 4}, mino.BlockSolidYellow},
|
|
|
|
// T
|
|
{mino.Point{12, 4}, mino.BlockSolidGreen},
|
|
{mino.Point{13, 4}, mino.BlockSolidGreen},
|
|
{mino.Point{14, 0}, mino.BlockSolidGreen},
|
|
{mino.Point{14, 1}, mino.BlockSolidGreen},
|
|
{mino.Point{14, 2}, mino.BlockSolidGreen},
|
|
{mino.Point{14, 3}, mino.BlockSolidGreen},
|
|
{mino.Point{14, 4}, mino.BlockSolidGreen},
|
|
{mino.Point{15, 4}, mino.BlockSolidGreen},
|
|
{mino.Point{16, 4}, mino.BlockSolidGreen},
|
|
|
|
// R
|
|
{mino.Point{19, 0}, mino.BlockSolidCyan},
|
|
{mino.Point{19, 1}, mino.BlockSolidCyan},
|
|
{mino.Point{19, 2}, mino.BlockSolidCyan},
|
|
{mino.Point{19, 3}, mino.BlockSolidCyan},
|
|
{mino.Point{19, 4}, mino.BlockSolidCyan},
|
|
{mino.Point{20, 2}, mino.BlockSolidCyan},
|
|
{mino.Point{20, 4}, mino.BlockSolidCyan},
|
|
{mino.Point{21, 2}, mino.BlockSolidCyan},
|
|
{mino.Point{21, 4}, mino.BlockSolidCyan},
|
|
{mino.Point{22, 0}, mino.BlockSolidCyan},
|
|
{mino.Point{22, 1}, mino.BlockSolidCyan},
|
|
{mino.Point{22, 3}, mino.BlockSolidCyan},
|
|
|
|
// I
|
|
{mino.Point{25, 0}, mino.BlockSolidBlue},
|
|
{mino.Point{25, 1}, mino.BlockSolidBlue},
|
|
{mino.Point{25, 2}, mino.BlockSolidBlue},
|
|
{mino.Point{25, 3}, mino.BlockSolidBlue},
|
|
{mino.Point{25, 4}, mino.BlockSolidBlue},
|
|
|
|
// S
|
|
{mino.Point{28, 0}, mino.BlockSolidMagenta},
|
|
{mino.Point{29, 0}, mino.BlockSolidMagenta},
|
|
{mino.Point{30, 0}, mino.BlockSolidMagenta},
|
|
{mino.Point{31, 1}, mino.BlockSolidMagenta},
|
|
{mino.Point{29, 2}, mino.BlockSolidMagenta},
|
|
{mino.Point{30, 2}, mino.BlockSolidMagenta},
|
|
{mino.Point{28, 3}, mino.BlockSolidMagenta},
|
|
{mino.Point{29, 4}, mino.BlockSolidMagenta},
|
|
{mino.Point{30, 4}, mino.BlockSolidMagenta},
|
|
{mino.Point{31, 4}, mino.BlockSolidMagenta},
|
|
}
|
|
|
|
for _, titleBlock := range titleBlocks {
|
|
if !m.SetBlock(centerStart+titleBlock.X, titleBlock.Y, titleBlock.Block, false) {
|
|
log.Fatalf("failed to set title block %s", titleBlock.Point)
|
|
}
|
|
}
|
|
|
|
return m
|
|
}
|